Mechanized

Working on a project? Need help? Or just want to show off? Post here.

Mechanized

Postby LittleBear » Fri Jun 03, 2011 3:28 am

Well well well, think its time I started my new project.

Name: Mechanized
Type: Multiplayer
View: Isometric/2D
Short discription: The player controls only one of three Mechs he chooses at the beginning of the game, as he playes against other player he earns money and rank points, with money he can buy weapons and armor, with rank points he unlocks new weapons and armor. Small training exercice in single player mode to earn money and points so you dont always face your friends with precicely the same waepons and armor.

I already started on the game engine consisting of SDL(window, sound and input) and OpenGL(graphics)

So want input from you guys, how does the idea sound?
If you can't think of any good ideas then procedurally generate them :D

My games blog: http://www.nedaiki.wordpress.com
User avatar
LittleBear
 
Posts: 27
Joined: Sun Jun 27, 2010 2:46 pm
Location: South Africa

Re: Mechanized

Postby NordCoder » Sun Jun 05, 2011 5:30 am

Sounds cool! In the style of "Mech Commander" :D I think you made a good design choice by making the game isometric instead of plain 2d, especially for this type of game. Actually, what is the type? Turn-based, RTS?

The player controls only one of three Mechs he chooses at the beginning of the game...


So in a 3vs3 battle, the player will only control one mech on his team with the remaining 5 being computer controlled? I'd personally prefer if you either had control over your team of mechs or you could issue "suggestive" commands to the AI like "Defend area", "Attack", "Destroy target" etc., but that's just me.

Let me know if you need some other kind of feedback and good luck with the project. Looking forward to seeing how it'll turn out :)
Image
Version 1.0

Download the game here ;)

- NordCoder
User avatar
NordCoder
 
Posts: 128
Joined: Tue Apr 06, 2010 4:54 pm

Mechanized

Postby LittleBear » Sun Jun 05, 2011 8:55 am

I was sort of heading the way of Cyber storm or Cyber storm2 (very very big fan of those games :D ), but im strugling with the idea, should it be a player vs player(single mech vs single mech) multiplayer or you control your team vs the other team.
Well til then I'm revamping my engine to use opengl, just finnished my sound core with sdl_mixer, almost got all the kinks out, after this then I want to hit my graphics core. Plus I want to figure out how I'm going to integrate .pak files with my pre loading scheme lol

Edit: I realy want to try RTS but I'm afriad I'm gona make an epic fail if i try it but might aswell try, dont think I'll make a better turn based in anyway :P
If you can't think of any good ideas then procedurally generate them :D

My games blog: http://www.nedaiki.wordpress.com
User avatar
LittleBear
 
Posts: 27
Joined: Sun Jun 27, 2010 2:46 pm
Location: South Africa

Re: Mechanized

Postby Leonardo » Mon Jun 06, 2011 2:17 am

I suppose you have a previous knowledge on how to build multiplayer games. I still have a dream of building one, and the idea is sort of like yours. Started a few years ago but abandoned because I hadn't enough knowledge at that time. Its called silicon core. http://siliconcore.sourceforge.net/

I am telling you this because multiplayer games are damn hard to do, I won't let go my dream of building one but that failure feeling is very bad.

But, if you have enough knowledge, I think your idea is very cool. I am wondering how will be the match, 3x3? You know whats cool, battles like The king of fighters, where the next fighter waits the fight end.

Keep going, I am looking forward to play it!
User avatar
Leonardo
 
Posts: 55
Joined: Thu Jun 18, 2009 11:47 pm
Location: Brazil

Mechanized

Postby LittleBear » Wed Jun 08, 2011 4:57 am

@Leonardo:
Had a look at siliconcore, the idea looks good. Failing at something just means you havent found the right way of doing it :) trust me I know from alot of experience. I have some basics on networking but its my studie in progress.

The sound core is done and all kinks worked out yipee, well thats it for the easiest part, next up the .pak file integration and the graphics core lol, man making games is fun but alot of work :D.

Think I'm heading tewords a 3 VS 3 type game where you control all the mechs, might also start of with a single player type game, as an extra also working on the story line a bit, might give you guys a bit of it next time if you want?

Till later - keep coding strong :)
If you can't think of any good ideas then procedurally generate them :D

My games blog: http://www.nedaiki.wordpress.com
User avatar
LittleBear
 
Posts: 27
Joined: Sun Jun 27, 2010 2:46 pm
Location: South Africa

Re: Mechanized

Postby LittleBear » Thu Oct 13, 2011 4:19 pm

Wow I haven't updated here in a long while O.o, I've been working on the engine for a long time, the Graphics Core is done. You can now display any text and any image, it is also possible to set the rotation of any image to follow any other image or the mouse position.

I've scraped the previous concept of the game and I'm now implementing an idea and story line that I have been working on for the last 2 years. The engine was originally meant for that story, but I scraped the idea because it hit a few snags and now that I'm this far with the engine I realised it was still doable lol.

If any one is interested post back and I'll post a screen shot of how far I am thus far.
If you can't think of any good ideas then procedurally generate them :D

My games blog: http://www.nedaiki.wordpress.com
User avatar
LittleBear
 
Posts: 27
Joined: Sun Jun 27, 2010 2:46 pm
Location: South Africa

Re: Mechanized

Postby NordCoder » Fri Oct 14, 2011 2:01 am

Good to see you haven't given up :)

Screenshot please! :D
Image
Version 1.0

Download the game here ;)

- NordCoder
User avatar
NordCoder
 
Posts: 128
Joined: Tue Apr 06, 2010 4:54 pm

Re: Mechanized

Postby LittleBear » Fri Oct 14, 2011 2:58 pm

Ok here is a screenshot, so today I worked on the resource loader, I want to implement a virtual file system custom to the game but I'm still learning that lol, well the fps counter is working, used the one from these tutorials as a base (thanks Tim). I'm hoping to implement a slow motion to the game but that for now is only hoped for and other things need my atension.
Got the display device showing, in the background the game is checking for hardware accel, hardware rendering and a few other things.
Wow ok I gave myself until end of next year to finish the engine, lets see if I make it lol.

Thanks for the intrest NordCoder and any one else who is folows this post.

Ps. I suck at graphics so dont blame me lol
Attachments
ScreenShot.jpg
ScreenShot
ScreenShot.jpg (100.3 KiB) Viewed 3308 times
If you can't think of any good ideas then procedurally generate them :D

My games blog: http://www.nedaiki.wordpress.com
User avatar
LittleBear
 
Posts: 27
Joined: Sun Jun 27, 2010 2:46 pm
Location: South Africa

Re: Mechanized

Postby NordCoder » Tue Oct 18, 2011 11:07 am

I want to implement a virtual file system custom to the game

Oh boy, that's sounds like a very time-consuming process if you want to make it cross-platform :)

Can you explain what's in screenshot? I can see a tank and then the other two things are probably an aiming reticle and a cursor?
Image
Version 1.0

Download the game here ;)

- NordCoder
User avatar
NordCoder
 
Posts: 128
Joined: Tue Apr 06, 2010 4:54 pm

Re: Mechanized

Postby LittleBear » Wed Oct 26, 2011 2:03 pm

Hey NordCoder, well sorry for the very late reply lol my wife suprised me with a great weekend getaway and didnt have pc acces.

Now down to bussines, the virtual file system wont be that complicated, I had a second look at it again, just going to implement a zip file handle for the resource files (alot of resource files, need to fix that :( ) and images and so on.

Well the screen shot consists of the 'Mech' and aiming pointer and the blue object is an 'autominer' (an object that mines resources automatically).

Ok thats it for me, going to try and push it these next few nights, thanx all who follow these posts.

Till later.
If you can't think of any good ideas then procedurally generate them :D

My games blog: http://www.nedaiki.wordpress.com
User avatar
LittleBear
 
Posts: 27
Joined: Sun Jun 27, 2010 2:46 pm
Location: South Africa

Next

Return to User Projects

Who is online

Users browsing this forum: No registered users and 0 guests