(this is my first post on this forum, and even the first on any english forum
I'm Laszlo Boros from Hungary, but just call me Semmu
I'm programming in C++ since the last summer, and I use SDL as the main library. I find it simply awesome, I love that it's so portable!
Now I'm programming a 3D renderer system, in pure SDL (the CPU does everything - i don't use any OpenGL or sth. like that - I want to write my own 3D renderer!
So it's on an early stage, but here's a picture about it:http://dl.dropbox.com/u/5836383/temp/sdl_universe.png
On the image you can see 3 spheres and one simplified house...
As you can see it's only able to render dots, but it's going to be able to render segment and even triangles - in the 3D world. So it's going to be a fairly complex program.
Of course I have a camera, which you can lift, rotate, and move in any direction. (I'm really proud of it!
But I want to ask you, if you ever had programmed sth. like this? Because I would really appreciate some tips
This version is not very optimized, and I use some very ugly methods, so your help would be useful
Soon i'm going to wrap all the things in a cool library (called SDL_universe
) and i'm going to share the soure of the early stages too.
So what do you think about it?
Every comment is appreciated
(and please answer me in "easy-english", it would be easier to me to understand
thanks for reading it