Compiling SDL 1.3 with GCC/CodeBlocks

Compiling SDL 1.3 with GCC/CodeBlocks

Postby NordCoder » Fri May 25, 2012 7:50 am

Wow, it's been a while since I last visited this forum. Just to let everyone know...I'm still here ;)

In my spare time I've been trying to compile SDL 1.3 on Windows 7 64-bit using the GCC compiler and Code::Blocks. Has anyone successfully done this? So far, I've tried to compile using the MS Visual Studio solution files (since CB can import them), but I'm getting errors concerning "ddraw.h" not being found (I'm guessing I should probably add it somehow since I figure DirectX is installed on computer or add a search path to it).

I'm in the middle of my exam period atm, so I don't really have time to experiment a lot, so some tips/pointers in the right direction would be very nice :) I'll try compiling from source when my exams are done.
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Version 1.0

Download the game here ;)

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